The Blue Wizard
Vladi_Wizard or vladi_vizz and now
Blue-Wizard_Vlad or Vladi_Blue
homepage - The Wizard's Lair (www.superheroinecentral.com/~wizard/index.htm)
email - vladi_wizard@yahoo.com


 

AFFILIATION
Adventurer (Neither hero or villain - see below)

STATS/PHYSICAL
In his present reincarnation, Vladi Wizard .. that is, the Blue Wizard named Vladi, appears to be in his early to mid-40's. However, he is really over 1,200 years old. He now stands 6'0" and weighs about 200 #. His frame is althetic and muscular. He has long black hair pulled back straight, and his well kept beard is fairly short and streaked with grey. He has amazingly pale ice blue eyes. His Eears are slightly pointed, due to elven blood (his mother was an elf, though in this reincarnation it is not as notable as in the past. He walks with a very noticeable limp, as he has very bad knees and ankles, and is no longer as quick and agile as he once was. His left eye has a tendency to twitch at times, which the wizard is unaware of. It has been determined that this only happens when Yanque (see weapons below) is attempting to communicate through him to others.

COSTUME
Wears a light blue tunic, blue gloves, blue suede boots, a light bluish grey cloak, and a pair of gold trimmed blue mystic gauntlets. Over his chest, that attaches to his tunic, is a mystical breastplate that he custom made.
- The tunic type robe is extremely flexible and comfortable and made of an amazingly soft blend of mystically enhanced silk and cotton and wool. The garment protects him from extreme temperature ranges, as well as giving him protection against kinetic projectile missiles and weapons (though not to the degree as the breastplate, which is described below). It has a high collar that is made of the same material as the breastplate (below), which gives his neck great protection against garrote attacks and beheading attempts.
- The cloak is similiar to his past cloaks in that it has a number of hidden pockets within, each able to reach across the dimensions to a number of drawers in a special magical cabinet that he has at his inter-dimensional castle. He keeps LOTS OF STUFF here!
- The breastplate is mystically enhanced to protect him from kinetic energy missiles, as well as from mystical missles and energy attacks. The breastplate will absorb the energies for the Blue Wizard to utilize in his own spells (must be used within 1 hour though before the energies dissipate naturally). There are a number of small and colorful gems of seemingly every type, and of many different cuts, gleaming on the breastplate. These were manufactured from items left behind by many subjects of SHID (amazing what one can find dumpster diving), which when touched a certain way, and a special activation word is spoken, allows the Blue Wizard to either (1) become like the original subject in appearance and power, (2) begin to absorb the original subjects powers into the breast plate in order to utilize them himself, as if he were proficient in such uses, and/or (3) protect himself from the original users powers, the breastplate forming a unique and special shield against the original subjects particular powers. He is slowly learning how to use the armor-weapon, and technically he is able to use either 3 abilities and/or against 3 different subjects, depending upon the situation (example - Subject A ability #1 and #3, while facing Subject B with ability # 2). Such abilities only last 1hour before the breastplate must recharge for 12 hours.
- Blue bracer type gauntlets - These are connected to the breastplate, and as of now, the type(s) and total amount(s) of power that these gauntlets will allow is not known. Technically, such power is only limited by the power of the original subject (see powers of the breastplate above).
- Blue mystical gloves - Of amazingly soft and supple leather (from a magical mole from another dimension, if you must know) that allows him greater control over elemental and mystical energies that flow around us all. The Blue Wizard would much rather utilize these external energies whenever possible rather then utilizing his own internal stores of mystical energy. These gloves allow him to do such to a much greater degree and range then he would be able to do bare handed. They are also extremely soft and supple and give him a much improved sense of touch.
- Amulet - Allow the casting of spells via mental link in regards to 'verbalization'. Used as a cloak clasp. Blue color with image of an open eye (under right hand in image so not able to clearly see it). Most often it is used as a 'container' for his varying 'contingency' spells that take effect when he is incapacitated... or worse.

SKILLS / ABILITIES / POWERS
- Extremely skilled at the martial arts, combining many techniques from this and other worlds/times/dimensions. However, he is not unbeatable. In his current reincarnation, he is much slower then he was before, with bad knees and ankles from severe injuries that he had recieved in his last incarnation. He is wary to engage now in physical combat, and will use his skills that utilize his upper body and/or martial weapons primarily, if he must.
- His elven nature gives him very quick reactive senses
- Heightened immune system able to resist most normal and common type poisons and gasses.
- Masterly skilled with quarterstaff.
- Ability to alter vision to see things as they truely are (eyes turn to silver). Though, at this time, he is having problems with this particular 'power'. He hopes that once he becomes attuned to his present body that such difficulties will end.
- Ability to heal himself via spells(but goes into a trance-coma when doing so for major wounds). The worse the wounds, the longer he must rest to regain his strength. Same with others.
- Some psychic ability, but primarily defensive to protect himself against mental probing and attacts. Strong mental defenses developed over centuries.
- Knowledge and power to use and manipulate magical and elemental forces to do his will (standard mage ability). Can form material objects as defined by his mental wishes from mystical energies that surround all things (aka Mana). If he uses his staff, his magical powers are increased 20 fold. (Basically, able to cast AD&D spells)

The Blue Wizard's principle realm of magicry, is within the realm of conjuration. He is also an extremely skilled 'inventor' of mystical items, and has hand made everything that he wears, and most of what he uses.

WEAKNESSES
- Psychologically, his weakness is for Supergirls and petite females of Asian descent. Also, he has not 'healed' properly and completely from his last incarnation, so has a number of problems with his memory. He is also currently in a mental battle with a very willful weapon (see below), which is able to force it's self into the wizard's psyche (able to be detected with his left eye twitching, and/or his eyes changing colors, from blue to gold).
- Physically, he can be injured and hurt, and even killed by the types of things that can injure or kill most other non-superpowered beings. He is still human (well, half human half elven). He can be injured by cut, shot and bludgeoning. And, while he is extremely long lived, but not immortal. In fact, this current incarnation is brought about because he was killed (shot from behind, mind you). He has a number of contingency spells cast upon him that initiated his return from the dead, though in every reincarnation he goes through, he is never the same physically as before. This time, the damage to his knees and ankles were of such an intense and severe nature that the injuries carried over to this body.
- For some unknown reason, he is unable to eat solid foods. It is suspected that this has to do with his mystic chain (Yanque - see below), which is not only a sentiant being, but also growing into a symbiotic relationship with the wizard, with the two of them having a subconscious battle of wills to determine dominance. One thing is that Yanque gets his energy from sapping the powers from superheroines, and then 'feeding' the wizard with these energies. The Blue Wizard is able to get some nurishment from liquids, however, though he doesn't feel anywhere close to fulfilled from such.

WEAPONS
- A strange chain with two orbs of unusual blue crystal. At the end of the chain is a shard type crystal of the same material, which is exceptionally sharp. The crystals are unique in abilities and properties and completely unbreakable. The can shift along the length of the chain, which is magically unbreakable and able to expand and stretch to varying lengths, depending upon the Blue Wizard's will (as well as the will of the chain, it is being discovered). The smaller orb is the sensory 'organs' of the chain, the larger orb the 'internal organs' and the shard crystal is the chains 'claw' and/or 'tooth', while the links themselves serve as it's 'body'. The chain is able to sap the powers of a subject that it connects to, which is stored in the largest crystal orb (stomach?). There are probably more features to this strange chain, which the mage made personally (in his previous incarnation), and is slowly learning more and more about this amazing, and often frightening, artifact. Recently, he has discovered that the chain affair is actually a semi-intelligent sentiant being. He is unsure how he (his previous self) was able to accomplish this, but believes it has to do more with the fact that the strange crystals were brought to this realm from another dimension, where many of the intelligent beings were silicon based, instead of carbon based. It's name is "Yanque" (pronounced 'yank'... as in.. you guessed it! thanks swift! hehehehe).

 

PSYCHOLOGICAL
- The Blue Wizard isn't "technically" a villain. He has been known to do 'good' things for others. He has a strong sense of friendship and a code of honor that is higher than many of the 'so-called' hero/ines that he faces. He has a quick wit and a great sense of humor, often smiling or grinning. He is also very polite, though can be considered 'reserved' towards those who he is currently angry with, or who he considers a threat to himself or his friends. He seeks for balance in all things, even within himself, which is why he does "bad" things from time to time... to balance out the "good" things that he has done (which, of course, no one can ever remember. Isn't that just the way the world goes, though??) The one thing that probably does make him a 'super-villain' more than anything else is his intense desire to capture and dominate Supergirl....anytime...anyplace. He also has a 'thing' for heroines of Asian descent. He is not openly aggressive, tending to prefer to draw his opponents to attack him first.

ROLEPLAYING
Likes - I love bondage play. The tighter and stricter the better. I also enjoy playing off other players. That is, the better YOU play, the better I play. Reactions are required (I am looking for an interaction, not where I have to do everything). I am a player the sees and hears what I read, so the better the description, the better. Also, I LOVE to "hear" what I read, so please do write out any verbalizations. Depending on my mood, I can go for trapping heroines, or for defeating them in combat.
Dislikes - I am not into Mind Control, toliet games, pedo, snuff, or beastiality. I am not into heavy S&M or D/s type activities, and am not into death traps or the type. My character is a 'sportsman' who catches and releases. Am not into playing against god-moders, nor power-gamers.